#ifndef EXPLOSION_H
#define EXPLOSION_H

#include "shape.h"

class Explosion : public Shape
{
public:
    Explosion(float x, float y, float size = 1.0f);
    virtual ~Explosion();

    float getSize() const;

    void decreaseTimer();
    void resetTimer();

    int getTimer() const;

private:
    float size;
    int timer;
};


#endif // EXPLOSION_H
